

This will prevent players from getting multiple summon tokens per 500 azoth.įixed an issue that sometimes caused the nameplates of summoned allies to appear hostile.įixed an issue that was causing Battle Bread (the food buff in Outpost Rush) to be twice as effective as intended. We now prevent multiple players from interacting with the Altar in Outpost Rush. PvP Flagging: Fixed an issue that allowed PVP and PVE players to heal each other.įixed an issue that was allowing players to get out of the starting Fort before the match starts. Resilient (Item Perk): Fixed an issue that caused this perk to reduce all damage instead of just damage from critical hits. Spell Strike Consistency: Fixed issues which caused several magic spells, such as Ice Storm and Gravity Well, to not hit consistently. Group Scaling Passives: Fixed issues which could cause passive effects that scaled on the number of nearby foes, such as Bloodlust (Great Axe), Against All Odds (Hatchet), and Outnumbered (Warhammer), to apply incorrectly. This change also addresses issues which could occur when swapping between weapons of the same type. We want each weapon slot to have a different weapon type to open up combat diversity. Identical Weapon Equipping: Players can no longer equip the same weapon type in both weapon slots.

We have surfaced the War conflict progress bars on the map and the Faction Board when there is an upcoming Invasion, as you can still gain War conflict for your Faction. To encourage competition in Outpost Rush, we've slightly reduced the Coin and Azoth rewards for the losing team. Reduced coin cost of chisels by 20-50% depending on tier. Reduced weapon mastery respec Azoth cost by 75%. Reduced attribute respec coin cost by 60%. Removed the small area of effects (AoE) that were triggering on passthrough from every hit of the base version of Orb of protection.ĪoE no longer triggers on passthrough from the Aegis upgrade, it will only trigger on impact against an enemy/object now.
